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verapina11

12 Game Reviews


really wonderful and creative game!! loved it :)

(btw i have one irk that is: you can stand on the very edges of the spiked blocks, it can become quite frustrating when you need a big jump and then get caught on one of the blocks and have to start again)

this is so cool! really hard tho

another rob masterpiece! i have always adored how you structure your games, with new features and mechanics being implemented so seamlessly. it's easy to get your head around but challenging in practice.
i love how u used the move sets so much, how u have to look to the future and how you will navigate the course. amazing!
thank you!!!

absolutely amazing game, i adored everything about it. would love to see more!

really cute and a really cool concept but just too hard.

- this game needs more checkpoints!! took me ages to get the first checkpoint on level 1 and even then i kept dying and dying before i got to the end.

- dying/going off-beat feels too long, maybe shave off a little bit of the time and gameplay would be smoother. also the off-beat animation is too harsh. if it just made you jump up instead of to the side it would be better, it can kill you and you have to restart all over again if you accidentally click jump.

- idk if it was just me but i kept missing inputs with my double jumps? in midair instead of jumping twice, i would just hit the note and it would clap.

- the music slaps hard, would work well for a regular platform/adventure game but man its so hard to determine the beats! i think if it was simpler then it would be more effective. look at rhythm heaven for example: the music is much simpler but it works in its favour. it has an easy beat to learn and adapt to and straightforwardly indicates when to tap. (also a lot of the tracks in this game sound really similar to each other: beat wise and melodically. it can make listening to the music rather irritating.)

- everything keeps going out of sync, i know that you can reset but i don't wanna lose my checkpoint. it makes things like the disappearing boxes very janky because every time i go back to them after i die, they're at a different pace/beat.

- a tutorial world would be great. i had no idea you could double jump until halfway through level 1. this could also get the player used to the controls and style of the game a bit more since it's rather hard to adapt to especially if you've played lots of regular platformers before.

- the character slides too much after walking/jumping. it can cause unnecessary deaths.

- the timing icon is practically useless in that area. you can't see it most of the time because you're looking at the gameplay. i feel a good solution would to maybe make some of the background art move/pulse to the beat to give a more natural synchronisation for the player.

i love the art and idea of this game but it just needs some serious smoothing around the edges. i'd love to see what you have to offer later on for this game because i genuinely think it could be amazing. it has such unique gameplay and amazing sprite design but it's just a bit irritating to play at points. good luck in your journey!!

lol cock owl

this is really cool! love it :)

nice game! pretty fun :)

this is so cool! i love this so much <3
so satisfying to play and a really cool idea, just wish there were more levels!!

really cool game. loved all the creative puzzles!!

da name is tennis
!! co/cos/coself/they/them !!
i draw and try to animate lol follow my twitter if ur homosexual ily
also very open for commissions, contact me here or on twt!!

Age 21

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Joined on 4/20/21

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